Tomodachi Life Ytp

Tomodachi Life™ is a game where you can make Mii characters that look like your family, friends, and other people and watch over them as they interact on a tiny island in the ocean. Tomodachi Life crossover fanfiction archive with over 10 stories. Come in to read stories and fanfics that span multiple fandoms in the Tomodachi Life universe.

Tomodachi Life
Developer(s)Nintendo SPD
Publisher(s)Nintendo
Director(s)Noriyuki Sato
Ryutaro Takahashi
Eisaku Nakae
Producer(s)Yoshio Sakamoto
Composer(s)Daisuke Matsuoka
Asuka Ito
Platform(s)Nintendo 3DS
Release
  • JP: April 18, 2013
  • NA: June 6, 2014
  • EU: June 6, 2014
  • AU: June 7, 2014
  • ROK: July 17, 2014
Genre(s)Life simulation
Mode(s)Single-player

Tomodachi Life[a] is a life simulationvideo game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS. The game, which is a direct sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection, was released in Japan in April 2013, June 2014 worldwide and July 2014 in South Korea. The game received positive reviews and good sales records. Many reviewers praised the gameplay but criticised the minigames. Its name means Friend Life.

Gameplay[edit]

The game begins with the player naming their island and creating or importing their personal Mii, who is referred to as the player's 'look-alike' and lives in an apartment building. The building holds up to 100 Miis. (or more depending on the date of the release of your copy)

The player visits a married couple's house, where they can be seen playing with their baby.

The player can import Miis from the system's Mii Maker, other devices or QR codes or create them from scratch using the 3DS's camera or the in-game Mii Maker. The Miis are voiced by a text-to-speech software and have unique personalities. Miis can then perform various actions, such as eating, trying on different outfits, falling in love with each other, and engaging in many leisure activities. As more Miis are added to the island, many strange and curious interactions can occur between them, such as friendship, romance, rivalry, romantic relationships and families. As the game goes by, the player unlocks more stores, clothes, food, and places for the Miis to play. They can even unlock a port, where they can give and 'trade' goods with other islands.

Development[edit]

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In May 2014, a playable demo of the game was distributed to Platinum members of Club Nintendo in North America, the data of which could be transferred to the final version to unlock a bonus in-game item.[1] The game is bundled with two Nintendo eShop download codes for a 'Welcome version' demo, which can be given to friends.[2] A slightly different demo version was later publicly released for download via the Nintendo eShop. This version does not unlock any features in the full game.

Following the announcement of a worldwide release, controversy arose concerning the impossibility of same-sex relationships. Nintendo stated, 'The ability for same-sex relationships to occur in the game was not part of the original game that launched in Japan, and that game is made up of the same code that was used to localise it for other regions outside Japan.' [3] In May 2013, it was widely reported that a bug in the original Japanese version of the game, which enabled same-sex relationships, was patched by Nintendo.[4] This was refuted by Nintendo in a statement made April 2014, explaining that same-sex relationships were never possible, and that the patch in fact fixed a different issue.[5] Despite various campaigns from users, Nintendo stated that it would not be possible to add same-sex relationships to the game, as they 'never intended to make any form of social commentary with the launch of the game',[6] and because it would require significant development alterations which would not be able to be released as a post-game patch. The company later apologised and stated that if they were to create a third game in the series they would 'strive to design a gameplay experience from the ground up that is more inclusive, and better represents all players.'[7]

Reception[edit]

Tomodachi Life has received positive reviews. It holds an average of 72% and 71/100 on review aggregate sites GameRankings and Metacritic, respectively.[8][9][10]IGN gave the game a score of 8.4, calling it 'a surprisingly funny and rewarding experience.'[11]Polygon gave Tomodachi Life a 7.5 out of 10, praising its likeability despite certain aspects being repetitive.[12]GamesRadar gave the game 4 out of 5 stars, praising its weird humor and relaxing gameplay, whilst criticising the minigames for being too simple.[13]GameTrailers gave the game a score of 6.0, stating 'the pervasive sense of quirkiness in Tomodachi Life works, but can’t sustain the entire game.'[14] The game has received criticism for not enabling relationships between Mii characters of the same sex; Nintendo of America later apologized for failing to include same-sex relationships in Tomodachi Life, stating that it wasn't possible for NoA to change the game's design, or for Nintendo to change this aspect in a post-ship patch. It also noted that 'if we create a next installment in the Tomodachi series, we will strive to design a game-play experience from the ground up that is more inclusive, and better represents all players.'[15][16]

Tomodachi Life was the best seller in the Japanese video game market during the week of its release, selling about 404,858 units.[17] By September 2014, its global sales reached 3.12 million units.[18] As of December 31, 2019, Nintendo has sold 6.55 million units of the game worldwide,[19] making it one of the top 10 best selling games on the 3DS.

Legacy[edit]

A stage based on Tomodachi Life appears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.[20]Miitomo, a social networkingmobile app for iOS and Android devices, was released in March 2016. The app was created by the same core team who developed Tomodachi Life, and features very similar ideas. In 2016, a similar game involving Miis, Miitopia, was released in Japan.[21] It was released worldwide the following year.

Notes[edit]

  1. ^Known in Japan as Tomodachi Collection: New Life (Japanese: トモダチコレクション 新生活, Hepburn: Tomodachi Korekushon: Shin Seikatsu)

References[edit]

  1. ^'Club Nintendo Distributing Tomodachi Life Demo Codes to Select Platinum Members - 3DS News @ Nintendo Life'. Nintendolife.com. Retrieved May 21, 2014.
  2. ^MacDonald, Keza (May 21, 2014). 'Tomodachi Life Comes With 2 Free Demos to Give to Friends'. Kotaku UK. Retrieved May 21, 2014.
  3. ^'Nintendo resists #Miiquality campaign to let Tomodachi Life gamers play gayk=Guardian News'. Associated Press. May 7, 2014.
  4. ^Ashcraft, Brian (May 8, 2013). 'Rumor: Bug Makes Gay Marriage Possible in Nintendo Game [Update]'. Kotaku.com. Retrieved June 12, 2014.
  5. ^Parfitt, Ben (April 10, 2014). 'VIDEO: Nintendo to give Tomodachi Life a shot in the West | Games industry news | MCV'. MCV. Retrieved June 7, 2018.
  6. ^lang, Derrik (May 7, 2014). 'Nintendo Says No to Virtual Equality in Life Game'. Associated Press. Abcnews.go.com. Archived from the original on May 12, 2014. Retrieved May 21, 2014.
  7. ^'We are committed to fun and entertainment for everyone - Nintendo Official Site'. Nintendo.com. May 9, 2014. Retrieved May 10, 2014.
  8. ^'Tomodachi Life for 3DS'. GameRankings. CBS Interactive. Retrieved February 8, 2017.
  9. ^'Tomodachi Life for 3DS Reviews'. Metacritic. CBS Interactive. Retrieved June 8, 2014.
  10. ^'Nintendo Apologizes For Not Putting Gay Marriage In Tomodachi Life'. Kotaku. Kotaku. Retrieved June 8, 2014.
  11. ^Otero, Jose (June 6, 2014). 'Tomodachi Life Review'. IGN. Retrieved June 8, 2014.
  12. ^McElroy, Griffin (June 6, 2014). 'Tomodachi Life review: semi charmed'. Polygon. Retrieved June 6, 2014.
  13. ^Gilbert, Herbert (June 6, 2014). 'Tomodachi Life review'. GamesRadar. Retrieved June 8, 2014.
  14. ^Moore, ben (June 6, 2014). 'Tomodachi Life - Review'. GameTrailers. Retrieved June 8, 2014.
  15. ^'Nintendo Apologizes For Omitting Gay Marriage From 'Tomodachi Life''. NBC News.
  16. ^Jason Schreier. 'Nintendo Apologizes For Not Putting Gay Marriage In Tomodachi Life'. Kotaku. Gawker Media.
  17. ^'This Week in Sales: Tomodachi Collection Sees Big Launch Sales'. Siliconera. April 24, 2013. Retrieved February 2, 2014.
  18. ^'Supplementary Information about Earnings Release'(PDF). Nintendo. October 30, 2014. Retrieved November 29, 2014.
  19. ^'Top Selling Title Sales Units - Nintendo 3DS Software'. Nintendo. December 31, 2019. Retrieved January 30, 2020.
  20. ^'Tomodachi Collection: New Life stage'. IGN. March 14, 2014. Retrieved March 30, 2014.
  21. ^Otero, Jose. '5 Things We Learned About Miitomo and Nintendo's Digital Future'. IGN. Retrieved 1 April 2016.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tomodachi_Life&oldid=947370283'

In 2013, the TOMODACHI Initiative in partnership with MetLife Japan launched the TOMODACHI MetLife Women’s Leadership Program (TMWLP) to develop the next generation of global female leaders.The program aims to equip women with 21st century leadership skills, self-confidence, and the network required to successfully navigate their leadership journey in an ever-changing world. Through the year-long program, highly-motivated Japanese women university students work to hone their leadership skills. The students attend regular group sessions hosted by the U.S. Embassy that provide training in leadership development and financial empowerment by MetLife Japan. The students are also paired with female mid-career professionals as mentors to have one-on-one support and networking opportunities. Mentees also visit Washington, D.C. and New York for a weeklong study trip. Throughout the program mentees and mentors are invited to attend special seminars with members of government and business leaders.

The TMWLP was originally held in Tokyo and Osaka and has expanded to include Naha, Fukuoka, and Sapporo on a rotating basis. The program is held in four cities each year. The 2017-2018 TMWLP program will be held in Tokyo, Osaka, Naha, and Fukuoka. In the four-year period from 2013 to 2017, a total of 338 women (169 women university students and 169 mentors) have taken part.

  • MENTEE (Student): 2017-2018 TMWLP Student Application Form CLOSED
  • MENTOR (Professional):2017-2018 TMWLP Mentor Application Form

The deadline for mentor applications has been extended. Please submit your applications via email by July 10, 2017 to your local TMWLP email address:

Tokyo Area: Submit applications to: TokyoTMWLP@usjapancouncil.org
Osaka Area: Submit applications to: KansaiTMWLP@usjapancouncil.org
Fukuoka Area: Submit applications to: KyushuTMWLP@usjapancouncil.org
Naha Area: Submit applications to: OkinawaTMWLP@usjapancouncil.org

Accepted participants will be notified by August 14, 2017.

For more information on the TMWLP, click here

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Information for Mentees

Eligibility & Selection Process

All participants must be Japanese citizens or permanent residents; available for the entire program; fluent in spoken English; and interested in networking with other women, advancing women in the workforce, and making a positive change in Japanese society.

Eligibility for Student Participants

  • Female first, second, and third year undergraduate students attending universities in Japan
  • Speak, read, and write in English
  • Demonstrated potential to play a leadership role in the future
  • Must be able to attend all program sessions, the entire U.S. Trip, and the Annual Conference in Tokyo

Information for Mentors

Eligibility & Selection Process

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All participants must be Japanese citizens or U.S. citizens with permanent residency in Japan; available for the entire program; fluent in spoken English; and interested in networking with other women, advancing women in the workforce, and making a positive change in Japanese society.

Eligibility for Professional Participants

  • Female mid-level professionals (9+ years professional experience)
  • Professionals with overseas educational/work experience are strongly encouraged to apply
  • Open to all industries and sectors (including private, non-profit, government and academic)
  • Committed to developing the next generation of women leaders by serving as a mentor and meet on a regular basis with your mentee
  • Must be able to attend all program sessions and the Annual Conference in Tokyo

TMWLP Program Sessions

(Dates are subject to change)

TOKYO
Session 1: Friday, September 15, 2017
Session 2: Friday, October 20, 2017
Session 3: Friday, October 27, 2017
Session 4: Friday, November 17, 2017
Session 5: Thursday, February 8, 2018

OSAKA
Session 1: Friday, September 22, 2017
Session 2: Friday, October 13, 2017
Session 3: Friday, November 10, 2017
Session 4: Friday, December 8, 2017
Session 5: Friday, January 26, 2018

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NAHA
Session 1: Friday, September 1, 2017
Session 2: Friday, October 6, 2017
Session 3: Thursday, November 2, 2017
Session 4: Friday, December 1, 2017
Session 5: Friday, February 2, 2018

Tomodachi Life Pc

FUKUOKA
Session 1: Friday, September 8, 2017
Session 2: Friday, October 27, 2017
Session 3: Friday, November 24, 2017
Session 4: Friday, December 15, 2017
Session 5: Friday, February 23, 2018

Tomodachi Life Ytp

March 20-29, 2018: Mentees travel to the United States. The program will cover travel and lodging.

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May 26-27, 2018: Mentors and mentees attend the capstone TMWLP Annual Conference in Tokyo. The program will cover travel and lodging for those participating in cities outside of Tokyo.